Thursday, September 16, 2010

Trends and Computer Games

        The demand for computer and video games had been steadily increasing and continues to command respect and suppot in the market of entertainment. Its influence on other fields is becoming massive than music and movie industries.


        Aside from working toughly just to produce the software for the games and peripherals to meet the demand, game designers, and hardware manufacturers must cope with the latest technologies so as to be able to compete with the vast number of comouter games proliferating in any corners of the world. Various types of games are on the market, that even some gamers have no idea that such games could exist. The same is true with the manufacturers where production of hardware that are more portable and that could maximize the simulateions of the games. Such makes the demand much even higher.


       Other than the overpowering existence of the games, another trend can be also detected. As new technologies are discovered, virtual reality is the norm for such form of entertainment. As virtual reality simulation and the world of computer and video games merges, the more immersion one could get from playing, the better the game is.


       We could not deny another fact. As individuals look for outlets and be able to have neighnors, games that could make the player interact with friends has become a hit, just like in the social networking sites like Farmville.


       In general, the world of computer gaming is very interesting, and is not going to dissipate in thin air. In fact, it is still developing on uncharted grounds.
      
     

Saturday, September 11, 2010

Piracy Business

Recently, computer and video games piracy has been running rampant and had eventually made it in the headlines. 
Despite the fact that piracy is an old business, the escalation and the illustrious yet desperate technical campaigns of publishers, game designers, and authorities to  halt the "black market's" propagation and distribution of illegally reproduced game software are proliferating at unimaginable speed.
Most game makers, just like other software companies, had devised all means so as to prohibit and reduce the likeness of copying the original identity of the games. Some had utilized 'restrictive protection schemes' that inhibit counterfeiting and distribution of electronic data. 
However, as long as incentives for creating copycats still exist, getting rid of piracy would be next to impossible. This means that if there is still somebody who patronizes counterfeit games, he / she is contributing and promoting piracy even unconsciously. 
On the other hand, we have to ask ourselves why most people favor imitation rather than procuring the original ones. 
One reason is the exorbitant cost. Not every game sold in the shelves is a good game, so players just get them safe - they just test what is most suitable to their taste, and that means trying the games at the lesser price from the sidewalks and online shops that provide cheaper or free downloads for the same game that costs much higher if bought from the accredited distributors.  Who wouldn’t be happy if such games will be provided for free? 
A way to do it is to give games away at a lesser cost and offer  a range of smaller down-loadable purchases at various prices. The customer would prefer this way rather than a one - time deal of a thousand bucks for a single purchase. An example of this is the social network game “Farmville” where the game costs nothing, unless you want to go to the higher level and choose to buy some additions. 
Another reason is that game titles should be made widely available anytime. Since there are a whole wide variety of games that you don’t even think exist, it is much feasible to sell a lot of copies at cheaper prices in order for it to be profitable. 
In general, the two mentioned ways in order for the game to broaden the market and increase profitability will do more than stamping out piracy by litigation or other technical campaigns.


Saturday, September 4, 2010

Experience Michael Jackson



Michael Jackson fanatics, here is one treat for you: you can now experience to perform as  Michael Jackson by just a playing a video game. :)

The phenomenal dancing and singing video game titled to the late King of Pop himself, the video game developer Ubisoft announced that “Michael Jackson The Experience” will feature hits such as “ Beat It”, “Bad”, and  “The Girl is Mine.” Also other favorites are “Billie Jean”, “Working Day and Night” and “Who is It.” 

Michael Jackson the Experience will be among the pioneers to utilize the Kinect move for Xbox360 and Playstations. Kinect move is the new gesture recognition systems wherein true movement and steps of the players will be registered in the screens! 

The level of immersion in this game is the first and have never seen before. Players will truly enjoy the experience as they will be stimulated by the music videos and live performances of each song. Also, as the player’s production will create effects, visuals and even the music itself as talents will be matched to that of the greatest artist of all time, whose music, lyrics and marvelous dance moves remain to delight fans in around the world. 

It will be available for the holidays this year for release for KINECTTM for Xbox 360 video game and entertainment system from Microsoft, the PlayStation3 system with the PlayStationMove motion controller, PSP (PlayStationPortable) system, Nintendo’s Wii system and the Nintendo DS handheld system. 

It is one great thing to celebrate the long holidays!